Sunday, November 15, 2009

Developing Your Personal GAME Plan

The two indicators I choose to focus on are "Facilitate and Inspire Student Learning and Creativity" and "Design and Develop Digital-Age Learning Experiences and Assments."

When looking at "Facilitate and Inspire Student Learning and Creativity" I have developed the following GAME plan:
Goals:
1. I wish to create learning activities that requires students to think in a creative manner using real-world activities so that students may make connection with and utilize 21st Century Learning Skills.
2. Many students are aware of how to work technology while I see other student that do not have computer access at home. I need to create an environment in which these students have access to these computers and software programs that are readily available.
3. I will design activities that address the diverse learning styles of each student.

Action:
1. I will collaborate with other teachers to design creative learning experiences for students integrating the use of technology.
2. I will write grants as available to bring more available technology in the classroom.
3. I will use online tests and surveys to determine student learning styles so that I may take this into consideration when designing lessons and assessments.

Monitoring:
1. I will use formative assessments to reflect upon student learning. I will then use this information to plan and guide future lessons.

Evaluation:
1. I will reflect upon student assessments and results to determine whether or not my lessons have been effective.


When looking at "Design and Develop Digital-Age Learning Experiences and Assessments"
I have designed the following GAME Plan.
Goals:
1. I will create a technology rich learning environment by implementing and using effectively all possible forms of technology when available.
2. I will design lessons based on the learning styles of my specific students.

Actions:
1. I will design classroom activities and lessons that allow for the use of technology when available and the the use of all available technology, so that students may develop adequate skills in using multiple forms of technology in meaningful ways which may be applied to the real world work place.

Monitor -
1. I will monitor student progress though the use of formative and summative assesments. I will compare student averages between grading periods.

Evaluate -
1. I will evaluate my progress of my goals by looking at the progression of student achievement. If achievement is truly being made. I will use this information to plan specific upcoming lessons.

2 comments:

  1. I love your GAME plan. After reading through everyone's blogs it is clear that peer collaboration is vital to our growth as teachers. We all have different areas of strength and it is wonderful to get together and share with each other. Your GAME plan sounds great and ambitious. I like how you will use student achievement as a way to monitor your goals.
    Great post!
    Allison

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  2. Your GAME plan is very detailed and well thought out. You have a lot of great ideas for implementing your plan. I especially like the comment about writing grants to receive more up-to-date technology.
    One question...how would you suggest using technology such as wikispaces if students do not have computer access at home? Would you still expect students to use the webiste since there are resources on campus but not at home?
    I am asking because I have a wikispace but am afraid I cannot require my students to use it if they do not have computer and internet access at home.
    Great post!

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