"Constructionism supports the constructivist viewpoint--that the learner is an acxtive builder of knowledge" (Han & Bhattacharya, 2001, p. 4). Learners are responsible for constructing their own knowledge through the creation of meaningful project while the teacher acts as facilitator. The teacher guides the students through their learning activities. Students engage in activities such as research, group collaboration, reflection, and participation in real-world tasks.
One learning strategy that I am excited to implement in Project Based Learning (PBL). This instructional strategy reflects the principles of constructionism in that students are participating in a learner-centered environment. The students will have options for completing the assignment and make decisions as to the final product and design. They will work collaboratively with others to complete research and share in the creation of the product. The final product may be shared within the classroom, the school community, or posted on the internet for all viewers interested in the topic. Project based learning allows for students to use technology in a way that is meaningful and may be used in the future. PBL may require that students work in a specific time frame as they may in a work place. Real-world activities provide meaningful learning experiences to the students.
Like Project Based Learning, Problem Based Learning requires students to engage in real-world learning tasks. Problem Based Learning projects begin by posing a problem for students to solve or learn about. Students work together to complete research a problem that closely resembles real-life. Students work to find an answer to the problem and create a product to relay what they have learned. Once again students are engaging in an activity that allows them to participate in an activity that relates to the world around them. The skills they are using may be applicable in the future.
Students may participate in activities that require them to develop and test their own hypotheses. "When students generate and test hypotheses, they are engaging in complex mental processes, applying content knowledge like facts and vocabulary, and enhancing their overall understanding of the content" (Pitler, Hubbell, Kuhn, & Malenoski, 2007, p. 202). This activity requires students to be responsible for their own learning. Teachers are not simply relaying information to students. The students are taking an active part and this is what makes this a meaningful learning activity. Students may use manipulative spreadsheet software that allows them to test and retest their hypotheses. Also available are web resources and gaming software that provide students to use what they have learned to develop hypotheses and test them in situations similar to real life.
I look forward to providing the opportunity for students to take control of their own learning. I would like for them to be active, engaged, and excited about learning. Projects like this allow students to have options, make decisions, and take ownership of their final product. Students have the opportunity to work with peers and this helps to build the community of the classroom. I know I have a much work ahead, but I look forward to implementing these activities in the coming school year!
Han, S., & Bhattacharya, K. (2001). Constructionism, Learning by Design, and Project Based Learning. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and technology. Retrieved May 27, 2009 from http://projects.coe.uga.edu/epltt/index.php?title=Constructionism%2C_Learning_by_Design%2C_and_Project_Based_Learning.
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.
Are you there, God? It's me, Margaret.
13 years ago